Post by Merkin on Dec 26, 2001 14:12:41 GMT -5
Another cogent analysis. I disagree with you about something pretty fundamental on the Ranger, though. STR.. IMO, it is the #2 characteristic. Why? It is the secondary attribute for bow skill (which seems much more important that rnaged combat skill). But most importantly, In Wiz 8, you get the STR bonus to damage with missile fire! This is a departure from most RPG's, and I didn't even think about ramping up my Ranger's STR until I noticed how much more damage my fighter was doing with a bow. I now put a couple of points into STR at each level, and this Ranger is rocking far harder than previous ones. I also put very little into SPD for my Ranger...just enough to keep him from slowing down the party too much. I prefer having him go last, or close to it. Reason? If my Ranger goes first, he's likely to kill one of the fighters hand-to-hand targets, leaving them without a sword target. If he goes last, he canswitch from close to distant targets, maximizing everyones effectiveness.
Last note on the Ranger. Not many people seem that fond of the Mythology skill, and don't seem to put many points into it. I find it WAY the most useful of the "soft" skills. I can't tell you how many battles have been won because I knew going in what the enemy's attack types and resistances were. I put just enough points into Alchemy that he's not a danger to the party when he casts, and then let that come up on it's own for now, with Bow, Ranged, and Myth getting the lion's share of skill points. When he hits 75 on Myth (the max through education) then it will be time to pump up his Alchemy.
Playing the Ranger this way has made him a far more effective member of the Party. My one disappointment? Elves flat suck as Rangers in this game...doesn't seem right.
Last note on the Ranger. Not many people seem that fond of the Mythology skill, and don't seem to put many points into it. I find it WAY the most useful of the "soft" skills. I can't tell you how many battles have been won because I knew going in what the enemy's attack types and resistances were. I put just enough points into Alchemy that he's not a danger to the party when he casts, and then let that come up on it's own for now, with Bow, Ranged, and Myth getting the lion's share of skill points. When he hits 75 on Myth (the max through education) then it will be time to pump up his Alchemy.
Playing the Ranger this way has made him a far more effective member of the Party. My one disappointment? Elves flat suck as Rangers in this game...doesn't seem right.