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Post by judee on Jan 6, 2002 8:05:15 GMT -5
Okay, several classes do NOT have dual weapons as a possible skill. Yet they still have place to put dual weapons if you should so choose.
So what happens if you do that? Are they penalized because they are trying to fight with two weapons instead of one? If that is the case, is there any circumstance where it would be good to do so anyway?
I'm asking specifically because of my Fairy Ninja.
She's still in the Monastery, batting away with her fairy stick. (I'm keeping her on staff instead of martial arts, some of you may know why.)
Anyway, the fairy stick can be either primary or secondary weapon. And there is another staff available, the shillela (sp?) that can also go primary or secondary.
So, I was thinking, why not give her one in each hand? Two hits for the price of one. But, without dual weapon as a listed skill, I'm afraid she might not be as effective as if I just give her one and let her bash away one handed.
Anyone know for sure??
Another possibility occurs to me. She does have martial arts skill. What happens if I pump up martial arts and put the fairy stick in her secondary weapon slot? Does she then hit or kick and bash with the wand too? (I've wondered about this with my monk, too, and that off handed chain thing you can get for him).
Just trying to give her every advantage possible. Of course, she is in an all magic/ranged group, so her main purpose is for the thrown criticals. But sometimes monsters just won't stand back and let you zap them, so I need to know how to best fix her close up skills.
Any help or advice will be more than welcome.
judee
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Post by vesselle on Jan 7, 2002 6:12:54 GMT -5
sheesh! you don't ask the easy stuff, do you? i know that merkin can elucidate you on this, as he's posted on iw about it before.... in the meantime, try this. equip her with both. then take a look at her stats, for each hand. i think her primary will be stronger, but as long as the stats on her secondary aren't negative, it should be to her benefit. even a couple more points in damage for each hit is good, right?! esp when you're hitpoint-starved. the only drawback would be if she absolutely can't gain skill points for duals, then she would always kinda be level 1 at it.... yknow? never get any better. so, have you tried putting even just one point into dual weapons? if you can do that, then you can let her actual use of the two weapons push the skill up. (sorry, i know you know that!) something else i thot of, if she definitely can't dual, then maybe it would be bad for her to try. it means, of course, that she would never improve at it. it might also mean that she could be more likely to hit her own head and knock herself out. LOL! i better just back out of this and wait for merkin to come on board. please don't be mad at me, just because i get talky after an all-nighter!! ;D ;D allright, now for the martial arts. no. she won't use both her hands and the weapon. martial arts is strictly 2 naked hands and feet. the weapon only comes into play if its like an extended hayai-bo, for those hard to reach critters... you know the ones i mean. slimes that like to stretch out backwards to avoid your touch, and junk like that. sorry, judee, none of this really is my area of expertise, but since i have my sweet little monk and have watched her with her hands and feet and weapons for so long, i thot i could give you a little advice. time for beddy bye now! nite nite V***V
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Post by judee on Jan 7, 2002 7:45:26 GMT -5
Hope you slept well, V**V! Dreaming of the blond brigade! I don't mind any advice, believe me! And that's a good idea to check out her stats with both. Sigh, I always miss the obvious ones. As for putting a point in dual, I would if I could but Ninja's (Fairy ones, at least) don't have a dual weapons skill listed to put a point in. I just wondered about dual weilding anyway because I'm sure I saw a discussion once about which staffs were available for a Fairy Ninja to dual with. Someone even mentione the you-know-what being one handed, which would allow a second wand. But just because people do something, doesn't mean it's the best thing to do. Oh well, hopefully Merkin will stick his gnomeness in here and give me some advice. Thanks! judee
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Post by Merkin on Jan 7, 2002 8:27:24 GMT -5
*in his best Mighty Mouse voice* ...sticking my gnomeness in...no...not gonna touch that... On dual vs. single, I can only be a little help, I'm afraid, with my 217 parties (and counting ) I really haven't play-tested this much. I do know for sure that you suffer an attack penalty when wielding two weapons, and I *think* that the main benefit of the dual skill is to reduce that penalty. My gut sense, and I don't have any numbers to back this up, is that it is better to have a character superbly good at one thing, rather than mediocre at several. So I've been leaving the dualing to the experts at it, the rogues and samurais. If you have dual as a skill option, dex and sense are the two main attributes (reduces that "bonking self in the head" syndrome), something that ninjas need to be high in anyway. <br> But ninjas need to be balanced in so many areas, that adding dual weapons to the mix just *seems* like it would drag her down. Just my $.02, would love to learn more about this, keep us posted.
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Post by Merkin on Jan 7, 2002 10:11:48 GMT -5
Found this on the vnboards, too long for a single post, so I'll break it up.
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Post by Merkin on Jan 7, 2002 10:12:45 GMT -5
Part two:
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Post by judee on Jan 7, 2002 10:31:35 GMT -5
Okay, that seems pretty clear, thanks Merkin.
Since I can't traise a skill that doesn't exist, I guess in the long run it would be penalizing. Don't know why, but fairy Ninja's do not have dual weapons in their skill list, so there isno point in going for it.
Too bad, with thrown crits it would be nice to throw with both hands. I guess the wee little creatures just can't handle that much weaponry.
As for other skill development, since this is my magickers party, fully ranged strategy, I'll be throwing most points into throw skills anyway.
But for the other, is it worth it to be adding to staff, or should I just stick with bare hands? The ONLY reason I'm currently equipping her with a staff instead of bare hands is that a certain item will maybe be available later. (you know which one, right? Only fairy Ninja's can equip it.)
The thing is, with my playing strategy for this group, she won't be using it that much. Hopefully won't have to because the baddies will be toast before they can get anywhere near her pretty little lethal Cane.
Oh well, I guess I'll just have to see how she develops. I'll be bringing them out of the monastery soon....
judee
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Post by Runiel on Jan 7, 2002 16:54:30 GMT -5
Since I can't traise a skill that doesn't exist, I guess in the long run it would be penalizing. Don't know why, but fairy Ninja's do not have dual weapons in their skill list, so there isno point in going for it. Hmm...I wonder if there's a bug or glitch in your game. I have used fairy ninjas and they have access to Dual Weapons. Just to make sure I just tried it out by creating a new character in the game and sure enough they start with the skill. I tried it with both a male and female fairy ninja and there was no difference. I always put points in Dual Weapons for my Ninja(s) so that they're not penalized when throwing (I put weapons in the two slots). Of course once you get a hold of *that weapon* throwing is out of the picture, which is not really a problem because any ranged attacks can be done with magic. At the beginning (if I'm going for *the weapon*) I alternate between a Bo (for staff/wand) skills and Martials Arts with a nunchaka on the secondary slot and that works pretty good. On the other hand my ninjas have always been in a group, so I don't know how viable that approach is going solo. Runiel
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Post by vesselle on Jan 7, 2002 17:42:31 GMT -5
~~judee~~
yah! what runiel said. i had gone in and checked my 12th party that has a faerie ninja and she definitely had duals.
hmmm. wonder what's up?
~~merkin~~
did i hear you correctly? ::leaning in very close so she doesn't miss a word:: you say you have HOW many parties? ;D
::turns around and harshly shushes up the Blonde Brigade's giggling::
LOL! you are one freaky gnome! it's absolutely great to no longer be such a misfit.
V***V
::Blonde Brigade, singing..."He's a freak, a super freak! uh-huh He's a freak, a super super freak!"::
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Post by Spydah on Jan 8, 2002 8:59:09 GMT -5
LOL! you are one freaky gnome! I am almost SURE that I heard one of the mob say that at the Austin Powers 3 (Golden Member rofl) preview... if you saw it, you know what I am talking about. ...skitter skitter...
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Post by judee on Jan 8, 2002 10:26:15 GMT -5
Twilight Zone Er... I just went to look. She does have dual weapons. Just like you say. Did somebody do some magic? I know she didn't have it before! I looked! I did! I wanted to put points in it! I couldn't find it!! She's at level 4 now, so that's three times I checked! How could I specifically look for it and not see it??? Gads, I think I've been playing too much. How embarassing. sorry folks, but thanks for the advice anyway. At least I know it's a good thing to put points in, now that I can. Unless it disappears again... judee
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